About Me


I’m Wesley Sheng.

I do game development, but I make music and art too. I’m fascinated by all aspects of video games.

I consider myself to be flexible in the languages that I can code in: some languages that I’ve worked in before include C++, C#, Java, Python, and JavaScript.

I’ve worked with OpenGL, its shader language GLSL. I primarily make games using the Unity game engine.

I use FL Studio to create music, and previously used LMMS.

For artwork, I use Aseprite, and Affinity Photo.

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